With the exception of Jennifer Hale as Leah and a few of the playable characters, the voice acting generally ranges from substandard to straight-up cringe-worthy. That said, the fully animated cutscenes are absolutely stunning, and I think Blizzard’s cinematics team is legitimately the best in the industry. These cutscenes and conversations are skippable, but that doesn’t prevent their appearance from being annoying, especially when you’re in the middle of vendoring or crafting and are dragged into a cutscene because a party member triggered the next step in your quest. In Diablo II you would occasionally get some lore through a quest, or would watch a cutscene at the end of an act, but for the most part you could move through the entire game without engaging with the lore or narrative.ĭiablo III decided this was a problem, so the game is filled with cutscenes, story quests, and conversations. Diablo has never had a particularly strong story, but in previous games the story generally took a back seat. By far the weakest part of Diablo III is the story, and this is mainly a problem because, unlike the previous games, Diablo III is constantly throwing narrative in your face.
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